entered State
abstract fun enteredState( stateMachine: StateMachine<S, T>, previousState: S, transition: T, currentState: S)
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After a state transition has been verified to be legal and also applied to a machine.
Parameters
state Machine
the machine notifying the state change
previous State
the previous state of the machine before the transition was applied
transition
the transition that initiated the state change
current State
the resulting state of this transition